I haven’t worked with Blender since version 2.71 way back in the day. My wife asked me to help her weight paint some hair she was creating; I didn’t really know what I was doing, but we fumbled through it together.
Today, I wanted to run some tests on mesh animation and deformation to understand how it’s accomplished. To animate a mesh, you need to parent it to an Armature, which can then be posed however you see fit.
Continue reading “Blender 5 Animation”